![]() ![]() ![]() However, one cannot say that those tanks have no weak spots to counter them in battle. From one side those tanks are rewards for high-end activities, so players expect them to be quite powerful. Q: Any plans on balancing Chieftain, 279e, and 907? Currently, they massively outperform tech tree tanks.Ī: This issue is quite delicate. Soon we are planning to share some data with players. We are also conducting surveys from time to time and were quite puzzled that many of the blacklisted maps actually were on top of maps from the survey results. Q: With the addition of map blacklisting, is there any data being collected around what maps are commonly blacklisted and any possible correlations, or interesting information you can share? Or potentially if data is being collected if it’s being used to help inform any changes to maps or the game?Ī: Yes, we are using this as a data source. The new system contains a solution to this as well as many other issues with the crew. The Crew system is bad, and it will be until next year that we hopefully get a change/to revamp.Ī: We promised to rework the entire crew system and we are working on that. ![]() I was trying to help a new player understand the crew system (Their crew was 81% in the tank) after helping them understand they decided it was best off to just quit because they don’t have the time to invest in doing that. At that point, it is worth it to keep the same crew from Tier 4 to Tier 5. Tier 2 doesn’t last very long Tier 3 takes a little longer. That’s great… except you only need to play tier 1 1-5 games. When new players start a new account they get a 100% crew. Q: Wargaming should remove the retraining cost for tech tree tanks from Tiers 1,2,3 and 4. The second part of Reddit Q&A, this time mostly questions posted by the North American Community, and a few from the SEA Community. It’s a long read, so grab some coffee and biscuits. ![]()
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